I know I shouldn't, but I like my avatars to be pretty to look at

Am I a bad person because I think all the Mass Effect characters are so homely (including my own that I couldn't customize to anything even approaching the golden ratio) that I'm not interested in playing the game any more? Hmmm... No. No I'm not a bad person. And I want my money back.

 

I'd seriously rather lie here in bed at 3 am writing an essay about Mass Effect Ai than play the actual game. I get the idea that, practically and scientifically speaking, it makes sense that the average person is average looking in the future. A scifi purist might want to see that.

 

Just a voice in your head.  Image by Linnea Boyev

Just a voice in your head.  Image by Linnea Boyev

But the draw for me with Bioware and RPGs in general are the romance options. (Be still my heart, Carth Onasi, who had barely more pixels than a Minecraft toon but was still hot.) I haven't finished Halo 5 because I'm afraid the Cortana-117 romance will be over and then why bother saving the galaxy at all? If they can't be together than let the Flood eat everyone; I don't care anymore.

 

Anyway.... every time there's a conversation scene in Mass Effect Ai I blurt out "Gah!" and then the next person talks and "Gah!" As for my weird toon I can keep on my helmet most of the time but she keeps taking it off in cutscenes and "Gah!" I even tried to make her look like Default FemShepard but she just looks... weird.

 

And come on I don't need physical realism in my $100 videogame! I can look at an AVERAGE person's face every day in the mirror for FREE. If I leave the house there are average people LITERALLY everywhere.  By definition.

 

I don't need physical realism in a romance game anyway, because it isn't real. In real life, I become attracted to a person if I can relax and laugh with them and I can laugh with them; it usually comes down to one moment of me noticing a guy is incredibly competent at some task for me to get hooked. That takes a LOT of time. If I'm going to devote 50+ hours to slog through a game shooting the same mobs over and over so I can spend a total of 20 minutes to romance a fictional character with a few dozen total lines of dialogue then he or she should at LEAST meet basic international and cross-cultural standards of beauty (see golden ratio) to fulfill the fantasy.

 

There were surely SOME trained artists working on the game; the environments are gorgeously designed. And come on, there are more girl gamers these days but surely MOST people who buy these sorts of games are still men. Men like pretty, vaguely symmetrical faces without gross exophthalmia, don't they? I've been counting on the shallowness of men (no offense) to keep videogame characters looking ridiculously sexy. Sigh. It's all just so disappointing.

 

I'd seriously rather they just stylize the humans in the game to look like the characters in "Star Wars Rebels" or even "Max Steel" or even... gulp... anime "RWBY"... than be forced to suspend disbelief about weird puffy people with strangely low foreheads, bulging eyes, zits and odd silicone hair that moves as a solid sheet.

 

Bioware managed to make Garrus's face sexy in the old Mass Effects, and he was a shaggy, scarred lizard man. Golden ratio, people.  

/rant

Today's Medical Vocabulary Word: exophthalmia
  Pronounced: (ex-off-thal-mee-yah).
   (definition: bulging eyes)
Exercise: Use "exophthalmia" in a sentence:
Example: Homer Simpson has exophthalmia, possibly related to Grave's disease; this makes him unsuitable to play Commander Shepard.

SWF seeks old nerds

So you know that old yarn, “When I was a kid, we had a stick and a rock to play with, and that’s the way we liked it.  Now get off my lawn!”  Well, it’s kind of true.

When I was fifteen (around 1979 - I know, shut up), I played Dungeons and Dragons with some of my ultra nerdy classmates.  Our DM (Dungeon Master) was a Vietnam Vet who was a bit older than the rest of us.  And yeah,  the DM title sounds really dodgy in modern parlance, but the DM is just the person who invents the setting for the game and makes sure everyone has fun.  Most DMs nowadays call themselves GMs (Game Masters) to avoid confusion with the kinky stuff.  

In the 1970s, we played with pencil and paper and dice (no calculators, mobile phones or ebooks back then).  One of the other teen players was the first boy I ever kissed (if you don't count 2nd grade).    The games lasted into the early morning, and after every game we'd all go to an all-night Big Boy diner and get milkshakes and french fries.  We were total nerds and it was awesome.

Around 2005-ish, my ten-year-old son  told me he’d heard about D & D.  I was psyched!  I found a gaming store and bought a bunch of D and D minis and bought a D & D 3.5 book and ran a one shot for my son.  I thought it was a lot of fun.  He began playing with friends.

I liked the orc character so much I think our characters should shoot a pilot.

I liked the orc character so much I think our characters should shoot a pilot.

This year for my birthday I asked my son (now aged 22) to run a one-shot campaign for me, for old time's sake.  So yesterday he drove over with two gaming friends, set up a Pathfinder game, set up Skype so we could play with another gaming friend currently in Dallas, and ran a one-shot.  It was utterly hilarious and tremendous fun.  My sides hurt today from the laughing workout.

I spent a long time rolling a level 3 character in the Pathfinder system: a woman called Gunnar who was basically a young Viking with two pet rats, a fishing kit and an unreasonable fear of snakes.  (Because Gunnar and snakes as in Norse Mythology/Sagas, right?  Of course right.)

When your new roommate shoots ballista bolts without even looking. 

When your new roommate shoots ballista bolts without even looking. 

The plot of the story was basically that the players were prisoners in a mysterious castle; we break out and discover the castle is sitting on top of a mine that is being fought over by orcs, dastardly humans and faceless gruesome demon creatures and we’re caught in the middle. Just a typical day.  The fellow prisoners were: 1. an incredibly stupid, easily angered orc who needed pants  2) a two-headed twelve-foot ogre with two heads (one wizard and one barbarian), and 3) an evil gnome living in a pocket dimension inside a mailbox, where he kept slaves to help him raise swarms of war weasels.  And he had a ballista that could fire out the door of the mailbox.  And the mailbox was sitting on the shoulder of the giant two-headed ogre… and…  so… yeah…  

Pocket dimension filled with weasels and evil gnome.

Pocket dimension filled with weasels and evil gnome.

…this is the problem with trying to describe a tabletop role-playing game to RPG civilians…  it sounds completely ridiculous and approaches the yawn-inducing tedium of “I had the weirdest dream last night…”

Ultimately the real pleasure of D&D and similar games is the opportunity to just “play” the way you could as a kid.  If the idea of "play" makes you uncomfortable, think of it as improvisational theater where you don’t have to be funny.  (Take an acting class;  improv is tough!)  But there are enough rules to help you if you get stuck for ideas.  And the encounter is run by a stage director, (the GM) and if she’s good, she’ll help you get through any rough spots while throwing you opportunities for something interesting..

With entertainment like Game of Thrones and Iron Man, nerd fantasy, sci-fi and comic book culture has finally become cool.  And although I really enjoy video games, it really warms my heart that people are starting to play tabletop games again.  With pencils and paper and dice.  And discussion.  And laughing. 

Now I’m eager to play again, although not with my son and his friends.  They’re all terrific, but I don’t want to play with kids.   I need to find nerds my own age to fight dragons.  Because the kids with their rock and roll.

I drew the sketches shown during and after the game last night depicting some of the hilarious action and non-game-related jokes that came up.  Yeah, they seem like the work of a madman.  But that's why it's fun.

 Now get off my lawn!  

;-)

Evidently the GMs plans were sent awry by dynamite and weasels.  I could never be a GM; I'm too fond of controlling the situation.  My son claims the unpredictability of the players' actions are what makes it so fun to run a game.  Fi…

Evidently the GMs plans were sent awry by dynamite and weasels.  I could never be a GM; I'm too fond of controlling the situation.  My son claims the unpredictability of the players' actions are what makes it so fun to run a game.  Fine with me!  I'll just show up and enjoy the ride!  

Today's Norwegian Vocabulary Word: drage
  Pronounced: (drah-geh).
   (Translation: dragon)
Exercise: Use "hjernekirurg" in a sentence:
Example: Jeg vil ikke spise en drage
   (I do not want to eat a dragon)